Tuesday 22 April 2014

p5 unit 31 computer animation

Explain how animations are used on web pages (e.g. buttons with rollover effects, adverts)

Introduction
In this blog I will be talking about how animations are used on a web page and adverts, I will be going into detail about where they are located and why they are used

Animations are used in lots of web pages and are saw all over the web. Animations can be used as animated buttons with rollover effects and adverts. Animated buttons with rollover effects are when for example there is a heading on a webpage and you hover over it, it will change how it looks depending on what the webpage wanted it to look like for example the writing could change colour or the text could be highlighted or the box might get bigger. Here is a video on how to create a rollover effect on Flash and also an example of what one would look like.

p4 unit 31 computer animation

Describe the software tools available for animation P4

Layers
-          A layer is a separate element of an image.
-          When two images are seen together they appear as one image.
-          Works like original cell animation for hand drawn animations.
Frames
-          A frame is a single image within an animation.
-          Frames are played in a sequence at a specific rate, frames per second (fps). This creates an illusion of animation.
-          Key frames are special frames where and animation begins or ends.
Controls
-          Controls are tools available to the animator within the application (tool bar).
-          They are usually contained within a toolbox on the sides of the application.
Tweening
-          Creates movement.
-          Motion tweening.
-          Morphing.
-          The tween also has properties that can be altered such as the speed at which it is performed.
Buttons
-          These can be used to play the animation or to alter the sequence.
-          Examples of buttons you may use, Start, Play, and scene selection.
Symbols
-          Are reusable objects.
-          Examples of symbols are, Graphics, Buttons and Movie clips.
-          A copy of a symbol used in the movie is called and instance.
-          Each instance can have its own individual properties like, Colour, Size and function.
Libraries
-          Assets such as symbols and tweens are stored in libraries within the animation software. This allows them to be reused.
-          Reusing is helpful to the animator as it saves them creating it each time it is needed, it will also allow for exact copies of the orginal.