Tuesday 22 April 2014

p4 unit 31 computer animation

Describe the software tools available for animation P4

Layers
-          A layer is a separate element of an image.
-          When two images are seen together they appear as one image.
-          Works like original cell animation for hand drawn animations.
Frames
-          A frame is a single image within an animation.
-          Frames are played in a sequence at a specific rate, frames per second (fps). This creates an illusion of animation.
-          Key frames are special frames where and animation begins or ends.
Controls
-          Controls are tools available to the animator within the application (tool bar).
-          They are usually contained within a toolbox on the sides of the application.
Tweening
-          Creates movement.
-          Motion tweening.
-          Morphing.
-          The tween also has properties that can be altered such as the speed at which it is performed.
Buttons
-          These can be used to play the animation or to alter the sequence.
-          Examples of buttons you may use, Start, Play, and scene selection.
Symbols
-          Are reusable objects.
-          Examples of symbols are, Graphics, Buttons and Movie clips.
-          A copy of a symbol used in the movie is called and instance.
-          Each instance can have its own individual properties like, Colour, Size and function.
Libraries
-          Assets such as symbols and tweens are stored in libraries within the animation software. This allows them to be reused.
-          Reusing is helpful to the animator as it saves them creating it each time it is needed, it will also allow for exact copies of the orginal.

No comments:

Post a Comment